Back in 2010, during the early days of bwapi, there was a Brood War AI tournament held by the Expressive Intelligence Studio at UC Santa Cruz. It's interesting to see how different the approaches were back then, vs this or Deepmind's SC2 work.
All the hobbyists were using proxybot because it allowed you to use more fun languages than C/C++ but proxybot lacked the features to effectively play Zerg. I really wanted to play Zerg so I built a really sweet API+DSL in Ruby around proxybot and then used that to give the other newbies a hard time with a zergling rush.
Unfortunately the proxybot limitations precluded me from expanding its capabilities so I tried to switch to having ruby embedded in C++ and I basically got mired there and was eventually distracted by real world concerns like actually finishing my degree.
I think I played against Krasi0's bot a couple times in the early days. Hopefully they stuck with AI and have suddenly become crazy rich after 2016. It certainly wasn't a given that AI was going to lead to a fruitful career back then, let alone to unimaginable riches.
In the early days of SC2, I remember people using genetric programming to optimize build orders. I remember a slightly unorthodox Zerg Roach Rush which was _really_ fast.
Your color correction is incredible - the frames you selected look much better than the original video.
The matrix of vehicles is my favorite part. If you drive down these same streets today it's a sea of black, white and grey.
You'll be happy to know that Les Girls is still there today, advertising burlesque, go go dancers and "full nude". They finally replaced the sign earlier this year, but it still looks very much the same.
The Soul of a New Machine really grabbed me in college. Tracy Kidder wrote with a unique style that (to me) really drives the narrative forward while making you stop and consider the forces behind the story he's telling. The characters he writes about are real people and they seem like it.
Moutains Beyond Mountains[1], another book by Kidder, is even more compelling to me. It's a fascinating story of Paul Farmer, who dedicated his life to fighting infectious disease, especially in Haiti.
Mountains Beyond Mountains was an incredible recruiting tool for health equity work, inspiring a huge number of people (including my partner) to try to follow in Paul Farmer's footsteps.
(Farmer himself died a few years ago, at only 62, of a sudden heart attack in his sleep, but he seems to have put in about 100 lifetimes worth of work. One wonders if his legendary overwork contributed to an early death.)
Virtually everybody I knew in the US Peace Corps had read and been inspired by Mountains Beyond Mountains. It's safe to say it'd been a strong nudge in that direction for many.
Mountains Beyond Mountains is a pantheon read for me.
Farmer grew up incredibly poor, got into Duke and Harvard, had opportunities to make incredible money and traded it for a life of providing medical care to the third world on a shoestring budget while schooling organizations like the WHO on how to provide care along the way.
Agreed. Farmer's O for the P (provide a preferential option for the poor in health care) was clearly central to his life. I think about it often.
On top of that he was incredibly competent at navigating the combination of hostile bureaucracy, apathy, and disorganization. It's incredible what he and PIH accomplished.
He always spoke more about "Mountains Beyond Mountains" than his other works, I think because of what he had to endure to write it. It caused him severe illness and health problems due to the locations he had to go to.
My favorite was actually the one about the carpenters/house builders (forget the name of it, I need to dig it out of some box in the garage and read it again)
Yeah, I bought that and SoaNM as a pair because my parents had copies back in the day. Never regretted it and went on to read everything he wrote. Will miss the opportunity to dive into some subject I know little to nothing about with him.
I don't know if I liked it more then Soul Of A New Machine but for some reason House stuck with me. I remember a bit that talked about building to a "good and workmanlike manner." It's funny the stuff that sticks with you.
StarCraft was actually built by Blizzard Entertainment (formerly Silicon and Synapse), Blizzard North (Condor) were the team behind Diablo and Diablo 2.
https://web.archive.org/web/20091124210529/http://eis.ucsc.e...
There's a great contemporary Ars Technica piece by a competitor:
https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...
As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.
https://tomisin.space/archive/starcraft-genetic-programming/
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