Not the case in Notepad, Edge, RegEdit, Windows Settings, MS Teams, Firefox on Windows, Bruno, Windows Search. Where exactly did you experience this? All aforementioned were tested in Windows 11
Completely agree. Besides, if clicking above/below the thumb is PgUp/PgDn, that means the buttons get smaller as you get closer to your destination, making them harder to press. Not good UX! The main counter argument to instantly moving I can think of, is that people may miss-click when trying to resize a window, and struggle to find their way back. Maybe a Ctrl-Z for window location history wouldn't be such a bad idea. You could piggyback off Vim's jump list which is navigable with Ctrl-O and Ctrl-I, though I'm sure a lot of applications already register those mappings.
> counter ... people may miss-click when trying to resize a window
That's a counter against another common sin of UI design that's stuck in the past, another superficially appealing idea that requires users hunting for tiny lines for common operations. That one should be fixed instead of making the scroll bar worse. (they even have that whole dedicated "windows" button that doesn't properly manage... windows)
Besides, lack of proper universal undo (that can undo selection/position changes, including windows) is yet another desktop UI design failure. Similarly to what you've noted, the solution to which is yet again fixing that instead of breaking useful functionality in other elements.
So maybe it should be Win+Z to undo window resizing/moving?
My windows button properly handles windows. Window + left arrow snaps left. Windows + down snaps it down. Etc… It’s literally the best default window manager any OS has.
Nothing proper about that. Your right hand is on your mouse, which you use to move the window border. What's your Winkey answer to that? The actions you named don't resize in the way you want to and require moving your hand off the mouse to the cursor keys... and then back.
You're correct! I wrongly assumed that people were using their computers with:
A) Both hands on the keyboard, making it easy to reach both the Win key and the arrow keys at the same time to snap your windows.
or
B) One hand on the keyboard and one hand on the mouse, making window snapping instant with the mouse.
But I forgot that this is HN, so a significant proportion of readers also use their computers with both hands on the mouse, or no hands and one foot each for the keyboard and for the mouse.
You wrongly assumed that your perception of what's "faster" is correct just because it's setup that way by the OS.
> A) Both hands on the keyboard, making it easy to reach both the Win key and the arrow keys at the same time to snap your windows.
It might be "easy" to reach arrow keys, but it's even easier and faster not having to do that
> B) making window snapping instant with the mouse
Your left window slightly overlaps the right one. You want to resize it by reducing its width by ~5% and its height by ~9% to avoid that
Name your "instant" list of mouse actions to achieve that.
Leave a visual "shadow" of the scroll knob at the old position every time somebody clicks the bar to jump. Then the user can quickly snap back to where they where.
Then they can also jump back and forth effortlessly between two places in a document.
Never seen it anywhere, but I think it would be very intuitive and practical.
The only somewhat similar function I've seen is on Kindle when you jump between footnotes or chapters, and they provide a very convenient interface for jumping back, but buttons instead of scroll bars.
This is why I love GNOME. The community is doing a great job with creating GTK4 native applications. I'll often pick a GTK app over a more featured app, because they usually do enough. It's very satisfying to be able to use the same shortcuts in most applications.
Could be because this promotes a bad UX? In GNOME, you have a dock for your most used applications, which can be launched or navigated to with Super+1/2/3.., there is the apps menu accessible with Super or by clicking the top bar, where you can organize apps as well as search for them. Desktop icons are distracting, and requires you to remove windows obstructing them to access the icons. If every DE just mimicked windows, we wouldn't ever be able to move forward. Though KDE is there for you if you prefer the windows way.
I don't have a study that I can use as an appeal to authority, so you'll just have to contend with the argument on the basis of it's internal consistency and how much you agree with the premises :)
For what it's worth, I don't use the gnome app drawer either. I exclusively use the dock + search to launch applications, so in my workflow both are actually pointless. I would still argue that opening the app drawer to reach your application shortcuts is easier and more consistent than resizing/minimizing windows to un-obstruct the desktop until you can point and click to launch an application. But I suppose managing folders on your desktop could be viewed as a plus? I'm not sure if GNOME's app menu supports that.
>KDE doesn't let you do it either
My bad. I'm not too familiar with KDE.
Writing can be painful because putting pen to paper forces you to think through every word and sentence. You immediately realize that the first thought that came to mind, wasn't a 100% correct idea, and it'll be more accurate and better formulated this way or that way. Writing is a sort of extended thinking, in which you're being held accountable for every word (by yourself). Some people argue that slowing down the writing process even more, for example by going from keyboard to pen and paper, gives you more time to process your thoughts, and leads to better and more articulate writing.
When I read AI-enhanced writing, I always feel like I have to peer through the blinds to see the writer's true intention. This feels very dishonest and partly offensive, because it can sometimes take several paragraphs before I realize that I'm reading AI output, rather than someone's processed thoughts.
It's worth having a look at https://areweanticheatyet.com/. I found that the most of the games I play which use anti cheat work on Linux. It's also not hard to dual-boot windows as a backup, though I haven't had a use for my windows partition yet.
Thanks. I intentionally avoid games without KLAC now because the cheating is so bad. The most recent example is Arc Raiders. Such a fun game at launch, very quickly overrun by cheaters. They eventually added KLAC but because they also offer a Linux build, they could not stop the cheating. The game is mostly dead now, [down to just 6% of its peak.](https://steamcharts.com/app/1808500#All)
Which OS is this on? I have a Windows 10 machine I keep alive for development and actual weekly use - is this issue a Windows 11 thing? I don't use the Windows 11 machine I have at all.
Yes, this is Windows 11 (forced by company). I believe the first right-click is blocked by loading something, though I'm not sure what, as after opening the menu it shows "Loading..." in place of "Open With Terminal" for a second. Subsequent right-clicks are ~1000ms and sometimes 2000ms to open. Probably also varies by equipment, as my company machine is loaded with a lot of bloatware, though it's not a weak machine by any means.
I discovered and set this up the other day, added jellyfin, immich and forgejo and was really happy about the result for five minutes, before I discovered that limitation in the TOS. Now I only use it for forgejo. Have you found a different solution to exposing jellyfin?
>> And potentially as a byproduct of enabling all of this, you can now slop your way to a one-shot 3D game over the weekend which looks impressive.
Do these games really look impressive? Everything I've seen has looked like someone completely new to Unity/Unreal has slapped together a bunch of premade scripts and very poor 3d assets.
No, they don't. But to the layman they do. Most people are unaware that you can get what is to them an impressive 3d game scaffold from the Unity asset store in like one hour. You can literally have a 3d man running around an open world with camera, lighting, shadows, run animations, in like 5 minutes. This is a very impressive feat if you have no idea about modern game engines, which 99.99999% of people do not.
As an amateur game dev who knows some amount of things, honestly, not coping, I have not seen anything come out of AI game dev that would have been more than like one month of human dev work. And obviously, games take a lot more than one month to make...
I haven't played Daggerfall, but Arena had hand-crafted main dungeons. There were side quests that took you to proc gen dungeons (that sucked) and a massive proc gen wilderness outside the cities that you never had any reason to go into. The towns were also proc gen, but that mostly amounted to just shuffling around the inns and shops, to give weight to the "ask NPCs for directions" mechanic.
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