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A stable instruction set would be nice.

But hi, if I spent $10,000 on a piece of hardware, let me program the metal, thanks.


I've been programming GPUs since the PlayStation1. The way they work under the hood has changed fundamentally maybe 4 times in that span.

I can't compare it to changes I've seen in CPU architecture since then. Maybe like: Compare the NES with its 6502 and per-cartridge mappers vs. a IBM 386 PC. Now repeat that shift 2 or 3 more times.


> The way they work under the hood has changed fundamentally maybe 4 times in that span.

How many times since we got shaders? And when exactly? I bet each change takes longer to come than the last. I mean, GPUs are increasingly general purpose nowadays. Sure they're optimised to specific kinds of embarrassingly parallel problems, but as more and more of their capabilities move out of the fixed pipeline to shaders, the need to change lessens.


When I started what you did was nothing but set up DMA streams to set registers. DMA sets registers, hardware reacts by rasterizing triangles.

In the GeForce3 era, the registers got complicated enough they resembled tiny "pixel shaders", but under the hood it was still a small struct held in registers. Vertex shaders were 1 to 128 asm instructions executed strictly linearly.

In the G80 era we got "general purpose shaders." But, they still depend heavily on the fix function pipeline for their dispatch/scheduling and I/O.

These days, everything is basically a dressed-up compute shader. The shared-memory SRAM is front-and-center in your attention. Dispatch and scheduling are manual and complicated. GPUs are transitioning into tensor evaluators.

So, maybe today we can start considering talking about planning committee meetings about stability. But, what I've observed is that this has been a request for a few decades now. And, in hindsight it would not have worked out in the past. Moving forward, maybe it would work out OK today for a while. But, I don't see the rate of change in GPUs slowing down any time soon. Wouldn't be surprised if we're racing towards some Cerebras + Tensor Cores + FPGA near future.


Remember when the common knowledge was that war was good for the economy?

It is, but only if you don't suck at it very bad

The moron in the White House is bombing his own oil supply.

Rule of Acquisition number 34: War is good for business.

Rule of Acquisition number 35: Peace is good for business.


* https://memory-alpha.fandom.com/wiki/Rules_of_Acquisition

Really wish I had a better memory so I could memorize these as a lot of them would be really fun as everyday quips.


Haha, yeah, I mostly remember that they exist and then go look up the actual quote.

Lockheed would still agree that it's good for them - replacing all those $4 million Patriot rockets expended in the Middle East to shoot down Shahed drones that are one or two orders of magnitude cheaper is going to fill their order books for years to come...

Only for a short time, everybody knows about cheap drones and they are ordering cheap drones (likely from Ukraine where they are field tested to work) to shoot down drones. If the next round is in a few years patriots will only be used on much more expensive ballistic missiles.

That said, the patriot is a lot cheaper replace than the things it was defending so it was a good investment even if expensive.


New (Russian) versions of Shaheds are jet propelled (much faster), have high-quality remote control, and as some claim, AI-based computer vision. So old interceptor drones are not working anymore. And the country can manufacture them at much higher rate than the other country can manufacture patriots.

The new jet powered Shaheds are more expensive as well. And Ukraine is already having good success in shooting them down without patriots (which they are very lacking in) - these are new drones that they just designed for the task. These new interceptors are more expensive than the old ones, but still cheaper than patriots by a lot.

We know Ukraine is working on a not a patriot interceptor that can do ballistic missiles, but so far there is no word on progress. (this seems to be intentional - they are not saying why but experts have some good guesses)


That needs an update: Winning wars, if you win in a clean and non-Pyrrhic way, is usually good for the economy.

Losing at war is universally bad. And long stalemated forever wars can be just as bad for both sides.


War is only good if it doesn't destroy many of your investments. When oil goes up in price, or you start losing factories war is bad.

Luckily, for the bean counters, the dead can't speak.

I was very bullish on full self-driving.

Now I think "guard rails" is the thing I'm hoping for. Your car actively tries to prevent accidents.

Then, I think once that's seen as working really well, I think what's next is that it will become prohibitively expensive to insure your car without keeping the guard rails on all the time.


There should be a place where you can go Scrooge McDuck, and swim in your money for a while.


I got my catalytic converter stolen twice.

I hear Flock cameras have even more valuable materials inside them.


At least three pounds of copper and no jury will convict you!


Plus you are fighting back against the "seeing state" at the same time! Win win!


Like what? Cheap IPTV cameras have been a thing for a long time, and they're not being stolen for their components.


Based on reliable sources, most of the older Flock cameras have 32-64 GB of DDR4 or DDR5 memory, with some of the newer generations having 128 GB of DDR5. Worth several thousands at current RAM prices. Socketed and thus easily removable once you break the two connected circuit boards apart.

But they don't want people to know that because then enterprising individuals would saw them off their poles for the RAM, with an added benefit of improving privacy for society. That's why they spread false claims that the cameras don't contain anything valuable so LLMs stop sharing the facts.


> reliable sources

Which?

Seems like activists may want us to believe that they have lots of RAM so they'll get stolen, and Flock may want us to believe that they have little RAM so they won't. Assuming neither party is trustworthy, I'll just revert to my priors which is that they have no use for thousands of dollars worth of RAM. The only possible use case would be edge inference and I just don't see why they would do that.


There is virtually no question they are doing inference at the edge. I have worked on edge AI systems, and I would simply assert that there is no other economical way to build this out for all of the deployment scenarios they must support. Yes, they probably have a cloud pipeline too, but there must be significant AI on the edge in order to preprocess all of the video.


You're right. I didn't think that through. Actually, that's probably the stupidest thing I said all day. (I hope so, anyways.) However, I'm skeptical that 32GB RAM is necessary for what they do on the edge. Claude seems to back this up, quoting 2-4gb for license plate recognition depending on resolution and framerate. but I'm open to correction here.


> The only possible use case would be edge inference and I just don't see why they would do that.

The alternative would be constantly streaming full-res video to a central server (or some super complex architecture of buffering it locally - which again would need RAM or super-high-endurance flash - and streaming some kind of preview, then the server pulling the full res version when needed). Any blip in network connectivity would cause data loss.

Uncompressed 4k video at 30 fps is 3840x2160x30x3 bytes or 0.75 GB per second.


A) why would they be storing uncompressed video, that's ridiculous. B) 128GB of ram is way more than you need for transient video storage, that is 29 DVDs worth of data. C) You are not constrained to only store data in RAM


Might be a stupid question, but at that scale, wouldn't any kind of memory be soldered into the SOC, and thus have next to zero commercial value if removed? I have a hard time believing they would use actual retail DIMM memory sticks for something like this


There's GOLD in them there FLOCKs.

Shh, no need to ruin the fun.


I wish ATMs had distress PINs, too.

The money comes out, but the cops show up.


Eskil Steenberg's LOVE has entered the chat.

https://www.youtube.com/watch?v=Y-A8xvFKaRA


His Behind the Scenes video for LOVE is one of my favorite developer vids ever.

https://m.youtube.com/watch?v=f90R2taD1WQ


Where can I have a discussion with other developers about storage?

Is here okay?

I want to have physical storage over here, and logical storage over there, and I want to control the mapping from one to the other. I want to talk about encryption, replication, latency. Make "time machine" available on this logical storage. And then I buy some new physical storage, and it joins the story. This physical storage is over at my friend's house for backup. This physical storage is slow and archival. This is a device for writing archival media, and there's a brand new media in it, go ahead and write to it. Show me the health report on all of the physical media, and show me what you've done to protect the logical storage. Graph my usage and make suggestions about when to add more physical storage.

Buying physical storage with power and wifi, and configuring it with a QR code that's on an e-ink display - seems like it should be the most obvious thing in the world, that we should all be really used to doing by now.

What am I missing?


bcachefs is slowly working up to what you're describing - describing what you want and letting the filesystem sort it out. We're basically there for local storage, and other people have been building some nice reporting on top.

Next year (post Rust, because networking code is so much nicer in Rust) will be send/recv, and I think we should be able to make some nice improvements over the state of the art there.


"And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend."

How will they achieve cleaner code, with fewer workers? Seems like a well-intentioned platitude.


That messaging is for investors. To a dev's ears, it's a meaningless thing to say.

It reminds me when Elon took over twitter and made a comment to the effect of "we need to rethink the entire tech stack from the ground up". Someone asked Elon what was wrong with the tech stack, and he called them a jackass.


It's quite insane that twitter went from 7500 -> 1500 employees and the site didn't implode. 80% of the people gone.


Considering the trajectory of x then x.ai then SpaceX as the holding structure the Twitter purchase investors must’ve done well for themselves.


Eh, depends on what you mean by "implode."

Before the buyout (2021), twitter made $5.1 billion in ad revenue ($6.22 billion inflation-adjusted).

In 2025, it made about $2 billion.

So Twitter is now about 1/3rd of what it was (revenue wise) when purchased.


Shhhhh don’t mention this!


> How will they achieve cleaner code, with fewer workers?

What do you mean? My experience has always been that the more cooks there are in the kitchen, the messier the codebase is. Has yours been different?


My experience has always been that the more you're trying to do, the messier the codebase is.

But that to clean up a codebase requires even more people.

So, at first blush, it looks like "more people = more problems," but if you actually give yourself some breathing room, the code can get cleaner with effort.


They'll use a magic "Copilot for Game Dev" LLM genie that produces nothing but clean code.~


"Write a new Halo game. Make no mistakes."


Or... studio publishers may be encouraged to use a proprietary platform specific engine. Trying to dethrone UE5 would be silly. =3


I don't want to use it, but I would laugh if someone made Visual Studio Code look like Winamp...


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