We treat it as a proxy for consent, and it fails horribly at that job.
Given perfect information, I'd avoid feeding you if I knew your mining operation was poisoning my drinking water. Money hides that from me. I see one dollar the same as any other, accept yours in exchange for food, and go home to drink the poisoned water--an outcome I could've avoided if I mapped that dollar back to the event that created it: a loan in support of a venture that harms my community.
The banks that create money have no incentive to ensure broadly favorable outcomes result from their decisions. Profit is sufficient for them. It's a status quo that we should be furious about, since we bear the brunt of the negative outcomes.
Absence of money does not at all imply perfect information. The problem you describe would occur equally with an ordinary debt between two parties, or barter, or indeed any system that doesn't entail the (laborious, impractical, necessarily incomplete) gathering of perfect information.
By leading with the improvement-order-barter story, the article announces a bias that borders on propaganda. It's maybe worth objecting to even if the goal isn't to be historically accurate.
The problem that was actually being solved when money was invented was how to get recently conquered villagers to support the soldiers that recently conquered them. (Demand taxes in the coinage that you pay your solders with, then they can live off the local economy and you don't have to feed them directly, which might be hard if they're very far away--tax collectors can take years to show up, but the demand for the new currency is instant, so your soldiers get fed right away).
The system of interpersonal debt that predated money likely outperformed money in a variety of ways from the perspective of the users. It was only for the conquerors that the invention of money solved any problem at all. It's hard to keep reading the article when it starts with the story that is used to distract from this.
Sell the assets maybe, potentially to somebody who wants to use them to run the same kind of business in the same kind of location with the same employees.
It's hostile to the consumer to call it the same business. A name change gives them the opportunity to decide for themselves whether the new owner is worth supporting. It's similarly hostile to the employees to assume that their loyalties can be bought and sold. Let the new owner of the assets re-hire them for the same position in the same location if he wants to, but lets not have them be for sale.
I think that last point is opposite; it’s seen as heartless when the new owner of a business goes through rehiring existing employees instead of assuring them they still have a job.
Isn't offering them a job that's equivalent to their old one indistinguishable from assuring them that they still have a job? No need to make people reinterview, but at least give them the option to turn down the offer.
Maybe I'm making too big of a deal out of semantics, but every time somebody buys me it makes me angry.
Removing dependency on SaaS has so far been my favorite use of AI. I hope we kill it off entirely. Software is better off as a tool. Making it a product typically ruins it.
Service or otherwise, making a tool into a product still requires that you to embrace a whole raft of design constraints that have nothing to do with helping the user do the thing.
Maybe there are cases where those constraints don't degrade utility to the point where your product is now worse than the best open source alternative, but they're few and far between.
I don't know where all of your shoulds are coming from. I too am having a lot of fun building with AI, but I can see how it might not appeal to everyone.
And I think the people it doesn't appeal to, I think we need perspectives like theirs.
Can you clone or sync hardware keys? Maybe they don't fail as much as computers do but they can be lost or stolen like the keys that we use to open (dumb) doors.
My non hardware key is a keypass file that I update only on my laptop and I sync to my other devices. I have plenty of backups. It does also the TOTP required to login into some customers servers.
I have a few yubikeys and it’s a manual process to sync a new key last time I tried
I keep all my TOTP keys on an encrypted usb drive in a safe. When I lose a key, I manually add all the TOTP accounts onto the new key from my safe
Passkeys are a different story. Every account I need to make sure I have multiple yubikeys registered. When I lose one, I get in via a second key and then add the replacement one.
It’s a pain but it’s a model that makes sense to me. Lose the key? Time to reach for my backup key.
Why do people always assume that people on H1Bs _want_ a citizenship?
There's tons of things you can do to make people on visas more empowered to push back at work without them become citizens; and in many cases cutting ties to their original countries.
When you're drafting policy, you get to be choosy about who you want in your country. I think that's more or less standard practice.
We should want people who want to stay here long term, because then they have a stake, an incentive to stand up to bosses that want to wreck the place.
As sympathetic as I am to the desires of somebody who wants to come for a while and then leave, I think a better policy would deprioritize such candidates.
We treat it as a proxy for consent, and it fails horribly at that job.
Given perfect information, I'd avoid feeding you if I knew your mining operation was poisoning my drinking water. Money hides that from me. I see one dollar the same as any other, accept yours in exchange for food, and go home to drink the poisoned water--an outcome I could've avoided if I mapped that dollar back to the event that created it: a loan in support of a venture that harms my community.
The banks that create money have no incentive to ensure broadly favorable outcomes result from their decisions. Profit is sufficient for them. It's a status quo that we should be furious about, since we bear the brunt of the negative outcomes.
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