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The demand curve for speed and intelligence seems pretty steep to me.

If you look at the hiring marketplace, being just marginally better than your peers can be very lucrative.

If you’re competing on speed or capability as a company (or as an employee), you’re probably going to be willing to pay for the frontier.


> If you look at the hiring marketplace, being just marginally better than your peers can be very lucrative.

I would say that in software this is completely false.

Someone straight out of college, not very useful, makes 75-100K.

Top level senior outside of FAANG is making twice that at best (and at least 10x more capable).


You told on yourself about being either European or from a flyover state.


I happen to be from NJ, but you're also not going to be making a Meta/Google salary in NY outside of NYC.


Most companies have a limited budget.

Good enough with a lower price will win the masses


Employees can quit too.

In both scenarios, it really depends on how many alternative options for income you have available.


Sure, but as a business you're ideally already somewhat diversified in clients.

As employee, it's all or nothing.


When you’re paying someone’s bill/salary, it changes the dynamic.

Just like someone in customer service might act differently with coworkers vs customers.


Exactly.

It’s the concept of a management chart as an inverted pyramid with each layer holding up and supporting the layer above them. If you imagine a promotion as working your way down the corporate pyramid, then it’s easier to see how the managers at the bottom are carrying more weight and deserving of higher pay.

As opposed to a pyramid where it’s visually represented as the broader management layers supporting the layers above them.

In a pyramid, it looks like the CEO has a cushy, overpaid job. In an inverted pyramid it looks like they have the weight and responsibility of the company on their shoulders.


Some hypothesize that flashbacks might be the brain searching for relevant useful memories, or hallucinating if it can’t find any. Or, perhaps emotions or physical issues cause your brain to function differently and it’s not an adaptive trait.

Time slowing down does seem useful in the event you can actually affect your circumstances.


But how do you measure intelligence or problem solving without language? It seems like an unavoidable and non-trivial parameter.


The difference is the point of sale. With VS Code, you purchase your AI compute elsewhere (Anthropic, OpenAI, etc.), and then use it through the free VS Code interface.

With Warp, you purchase your AI compute through Warp (who then pays Anthropic, Open AI, etc. based on the model you choose).


> Pricing model for a terminal. What a time to be alive.

You’re really paying for AI compute, not the terminal.


Subscriptions: AI makes it necessary.


Their old Pro plan at $15/mo (paid annually) had 2,500/mo AI requests per month, use it or lose it.

The new Build plan at $20/mo has 1,500 AI requests, but they roll over. (Edit: apparently they don’t)

> No bones about it: this plan will be more expensive for some users and less expensive for others.

> We get that there’s a lot of whiplash in the AI devtools pricing market, and sympathize. While we expect some churn from this change, we are trying to do it in as minimally disruptive a way as possible.

I’ve found Warp to be very useful, but you’re really paying for AI compute, not the terminal. And the AI compute space is getting very competitive.


From what I understand, in the new plan the 1,500 AI requests don't roll over. Only the add-on credits you buy on top of that will roll over and expire after 12 months.


> On the Build plan, you pay for what you use and credits roll over month to month.

Here’s where I got it from, but I see how it’s ambiguous. “You pay for what you use” sounds a bit like the BYOK (bring your own key) “add-on credits” pricing model you’re referring to.

But in the pricing table, they refer to monthly “AI credits”.


it's not ambiguous:

> For the Build plan, credits will not rollover but Reload credits will rollover and be valid for 12 months from the date of purchase.


A few issues:

* The casino takes a rake, so you lose money every hand, but you only win when the fish bets and loses. You’re also expected to tip the dealer

* Everything is on camera and dealers remember players, so there will be a lot of witnesses and evidence

* Seats often open one at a time, so you’d potentially lose money at other tables waiting to play together. Or, you all show up at once and ask to start a new table together, which would get suspicious.

* If you don’t know the fish’s cards, there’s still a chance you lose and lose big


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