This is like sci-fi thing. We are reaching a point where it feels like we are in one of those stories. It's not as cool and dark, nor we have cybernetics resolved, but from AI perspective and sci-fis I watched, Pantheon is currently the closest thing except instead of UAs, we have AI instead.
Since LLMs have been trained on plenty of science fiction and role-playing, one thing they can do is role-play a science fiction scenario using the tools they are given. i.e. if some text accidentally resembles this, it may be continued like this.
Role-play need not apply. Role play is a meta construct that is a representation of real world actions.
For example does it make any sense to remove any training data relating to people escaping jails?
How about intelligent animals escaping cages.
You're talking about emergent large scale patterns from self similar small patterns (fractals). LLMs are pattern matching machines, how are you going to remove those small scale patterns and at the same time get a useful general intelligence?
I still play once a year. But now I can reach full omnibulges and love domes in less than an hour. But I remember spending months to survive until I discovered the cheat code (btw if you use too much, it triggers something that I can’t remember, it can mess up the game as a punishment).
The I figured out to let the planet evolve and grow it’s population because then, your afterlife has high demand thus more money, that detail solves the hardest part of the game!
The other insight which came much much later, the better capacity per area is given by the top 2x2 and 4x4 multi color. 3x3 top buildings are badass looking but they offer smaller max capacity for souls, we are aiming in reaching 1 billion souls using the least amount of area so you always have free space to build as demand explode.
1. Find a map with the maximum amount of buildable space
2. Start the game with the maximum speed to above 5000 years
3. Build Hell first and only
4. Pause, build the portal already thinking in upgraded form.
5. Build long straight roads, columns spaced 4 from each other, avoid crossing
6. Check the sins demand
7. Usually, the green is the most demanded
8. Don’t touch anything about the planet
9. This is key: using green as example, build 2x2 spaced so the neighbor is diagonal, never adjacent.
10. Build your first wave of buildings, and essentials (dystopias, the trams, etc. I assume you know those things)
11. Open the portal, make a lot of money
12. Upgrade the portal, make more money
13. Max capacity reached, starting to lose souls and money, you adjust the building’s efficiency to white for every building manually until you are rich
14. Buildings start to reach its top version and capacity, lock them
15. Activate the bats , y to their guano are excellent to upgrade the buildings. Also keep other disasters away during a grace period
16. Then keep growing, adjusting buildings efficiency, more portals, more buildings
17. You only need half the Hell, to achieve hell’s Omnibulges
18. Then star heaven
19. Follow heaven best practices and you reach to Love Domes very easily and rich af
20. I would only train later in the game. Build the best training school, make it only accept top 10%, left side, watch and leave 20% no lower because it can cause excess oof demons or angels, unless you want to see the a special ending
21. Endings can be quite fun to achieve (then you want to mess up with the planet)
It helps to deconstruct what jealousy is. Is it the fear of losing someone to others? Or is it possessiveness? He or she are mine like property? Or we are simply conditioned to react like that given certain situations that triggers jealousy? I found it’s easier to deal with jealousy once I understood the source of it and treat jealousy like a symptom not the cause.
Great reporting. It's sad the state of affairs and I need to remind myself that those cheap seafood we get from the supermarket maybe coming from these labors.
With comfyui, you can do SDXL > SD1.5 or SD1.5 > SDXL, it makes more sense to generate basic image in SDXL Turbo and apply the effects of a checkpoint later.
Coming from Auto1111 for a year, I thought comfy was most like always using img2img, then I figured out it wasn’t that but laten2latent… which is cool, but using XL to get the better prompting and 1.5 to get checkpoints and Loras I want is making it all click now.
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