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I've thrown in the towel on some of my favorite games, anything from Blizzard, Nintendo (Zelda), and obviously EA.

I think it "Clicked" when someone said 'none of the programmers that made Old_Game even work there anymore'

These companies are selling IP, not a sequel. When you buy modern Zelda, you don't get Majora's Mask, you get a 2015 action game skinned with Link.

Blizzard is a corporation that owns the characters and names. However you can play Diablo clones that are significantly better in 2020. You just need to be okay without Cain.

Nolstagia is a hella drug.



I think it's fair to say that Blizzard is a shadow of its former self. No argument there.

But there are (IMHO) at least two companies that still put out outstanding games.

1. Nintendo. I can't speak for the Zelda remasters that have come out. I never played the originals so had no nostalgia to draw me in. But Breath of the Wild... that was simply amazing. I bought a Switch just to play it and don't regret it at all; and

2. Rockstar. This one is a little more difficult for me because GTA3 and 4 blew me away at the time. Like they're actually satire. I think they lost that soul with GTA5, which people rave about for some reason. For me, it was a massive disappointment I never went back to after finishing the story missions. Sure it looked pretty but the writing was lazy, the characters were absolutely two-dimensional and off-putting (eg I almost stopped playing entirely when it came to Trevor) and all the humour/satire was just... gone. Plus it became less "slapstick". Like I drove a bus the wrong way down the ring road to see how far I could get before blowing up. I actually did a complete loop. There's no way that'd happen in GTA4. Your car would blow up long before then. In San Andreas you could cause massive car pileups that would chain explosion and I'd sometimes do that for giggles. I'd gotten >20 cars to blow up that way. I really do hope GTA6 finds its way back.

But Red Dead 2... that's both a massive technical achievement and a great game.

I'm also not opposed to reskins of old games. But they have to be right in exactly the way Warcraft III (Refunded) wasn't. It's too easy to lose the magic and the feel by carelessly updating graphics. Oh and Blizzard's IP grab on player maps (aka we're not going to let Dota 2 happen again) is downright disgusting.

But these franchises and companies are (unfortunately) exceptions. Too many games now fall into two buckets: player-generated content (ie PvP) or pay-to-win (ie mobile games). Neither particularly interest me.


I doubt if Nintendo really deserves that appraisal. Breath of the Wild was hardly revolutionary, having come just a couple years after Witcher 3. Rather even Sega has been more innovative pouring money into places like Amplitude, Relic and Creative Assembly.

Perhaps Obsidian is one studio/producer that keeps turning out outstanding experiences for so many years.


The only real point of comparison between Witcher 3 and Breath of the Wild is that they’re both open world games that reward exploration. Witcher 3 executed that beautifully, but hardly invented it. Breath of the Wild is not only a very different experience, but took a big risk by breaking with the old school Zelda formula. It may not be to your taste, but the Witcher comparison misses the mark.


Flare RPG and Nethack are both better than Diablo.

When I discovered libre games thanks to Linux/BSD and some source ports with total conversions, I was sold.

There was 2000 times better quality on a lot IF and now called "indies" than most games since 2002.


Isn't Nethack a completely different game though?

Nethack is a turn-based roguelike. Diablo is an action-oriented dungeon crawl (the original at least; I never played Diablo 2 or 3). To me they don't "feel" the same enough to compare which one is better.

I'm a fan of roguelikes too, by the way. If you want to try a somewhat different roguelike for Linux, I recommend Teleglitch (commercial, scifi, quirky graphics, real-time, brutal gameplay).

edit: and Duskers! How could I forget Duskers! For a really different scifi roguelike: http://duskers.misfits-attic.com/



Sorry, to me a roguelike must be top down and turn based.

I have a good list here. Nethack, DCSS, the old TOME 2.x releases, SCrap...

I avoid CDDA because I hate games with no clear ending or objectives ingame.


I respect your purism! But do try Duskers, regardless of classification. It's a cool game and shares some traits with roguelikes: autogenerated world, stuff to find and equip, permadeath, and high difficulty as the game progresses (though it's deceptively easy when starting).

Teleglitch is punishingly difficult from the start, and pretty fast paced too, so maybe give that one a pass.


I mean, in philosophy, Diablo and Moria were related. The initial plan was to release Diablo as a modern Moria, and yes, turn based, but they switched into real time and they simplified the game for the more casual generation.

If any, Flare RPG has anything the first Diablo offers with a longish campaign and a good set of skills.


I know that was the plan, but the end result is quite different!


I know, but I can't stop comparing it to Moria/Angband.

I know the timing changes everything (and Nethack is more like a text adventure lore made into a top-down RPG), but the environment and tasks ingame aren't so that different both in Diablo and Moria.


No idea why you are comparing Nethack with Diablo. Two completely different games, but if I had to choose I would 100% pick Diablo so strongly disagree.


Go down levels in mostly randomly generated dungeons and do a thing. There are many differences - turn based is the biggest, graphics is significant, level of complexity (partly enabled by lack of need for graphics) - but they are very far from "completely different". Diablo II even had "hardcore mode" for permadeath.


If procedurally generated is the only prerequisite I guess Nethack is not "completely different" from No Man's Sky then.


Procedurally generated dungeon levels which comprise the bulk of the game, made up of rooms, corridors, and the occasional set pieces. An identification mechanic. Books to learn a spell, scrolls for single use. I can go on.

There are absolutely differences, some significant. But they have a lot in common.


Still, the differences are in the core mechanics which make them very different games. I would be surprised if there's much overlap between the player bases at all, so I still see no point in saying that Nethack is a better game since it appeals to totally different players.


> I would be surprised if there's much overlap between the player bases at all

I would be pretty surprised if, of those who played Nethack around the release of Diablo who also made a habit of purchasing Windows games, there wasn't a majority that also played Diablo.

> I still see no point in saying that Nethack is a better game since it appeals to totally different players.

I agree that the two are sufficiently different, and sufficiently well executed examples of their species, that personal preference between the two is likely to be dominated by the differences that cannot be reasonably labeled "quality".

FWIW, I loved both.


Diablo was based on Moria/Nethack. First it would be turn based, but they switched into a real time gameplay.


> You just need to be okay without Cain.

Just play Youtube clips of Bane from The Dark Night Rises. I swear he is voiced by Deckard Cain.


Thanks, random internet stranger.

I'll never be able to un-hear this. •__•


You merely adopted Tristam. I was born into it, molded by it.




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