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> The hard part is hardware acceleration for the GPU

Is it, though?

How Hard Can It Possibly Be to just do a software GL renderer that emulates a mid-2000s Radeon, these days?



At what resolution. You're not going to software render 4K120FPS even with 2000s graphics. But you also don't need a software implementation since translating to a host API isn't really any harder than that (and often much easier). And this already exists in Wine.




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