The negative comments, including the one I'll make here, are from fans who want the game to be more than it is and see the potential but continually get disappointed with its biggest flaw.
That flaw is that for all the features they bolt on for free, the actual depth never feels that much deeper. It feels like the shallow pond got wider.
The worlds and universe still feel repetitive and empty. There is very little emergent gameplay. Mechanics are not complex compared to simulator sandboxes like E:D or more in depth survival crafter games.
And so you end up with what often feels like a kids toy with the edges filed off. Its very colorful, and they keep giving us me shinier versions for free, but it still feels like playing with Duplo when I want it to be LEGO or K'Nex.
And I say the above with nothing but respect for Sean and the team and what they have accomplished. I will be a launch day LNF player as well.
That flaw is that for all the features they bolt on for free, the actual depth never feels that much deeper. It feels like the shallow pond got wider.
The worlds and universe still feel repetitive and empty. There is very little emergent gameplay. Mechanics are not complex compared to simulator sandboxes like E:D or more in depth survival crafter games.
And so you end up with what often feels like a kids toy with the edges filed off. Its very colorful, and they keep giving us me shinier versions for free, but it still feels like playing with Duplo when I want it to be LEGO or K'Nex.
And I say the above with nothing but respect for Sean and the team and what they have accomplished. I will be a launch day LNF player as well.