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It was designed for technologies that are obsolete now, forcing enormous complexity for trivial tasks.

(Disclaimer: I had to work with low level X years ago, so I disdain and hate it with passion).

Today almost everything uses OpenGL acceleration that provides a standard way of drawing things on screen , while being fast and unloading and abstracting work from the CPU.

OpenGL is in itself a meritocracy on drawing standards, companies innovate by extensions and what works in the real world is selected into the API, instead of the complex "by committee" of people that know nothing about drawing design of X.



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