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>Can you port say OpenGL 4+ games to asm.js and the browser, or will you be able to use only the WebGL/OpenGL ES 2.0 API for it? If so, then we will only see mobile/indie games on the web for now, at least until WebGL gets more advanced graphics API's.

Why, did you expect AAA games on the browser?

One step at a time people, one step at a time...

Mobile games of the kind you get on an iPad, with 60fps are a perfectly good target for the web browser.



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