The negative comments, including the one I'll make here, are from fans who want the game to be more than it is and see the potential but continually get disappointed with its biggest flaw.
That flaw is that for all the features they bolt on for free, the actual depth never feels that much deeper. It feels like the shallow pond got wider.
The worlds and universe still feel repetitive and empty. There is very little emergent gameplay. Mechanics are not complex compared to simulator sandboxes like E:D or more in depth survival crafter games.
And so you end up with what often feels like a kids toy with the edges filed off. Its very colorful, and they keep giving us me shinier versions for free, but it still feels like playing with Duplo when I want it to be LEGO or K'Nex.
And I say the above with nothing but respect for Sean and the team and what they have accomplished. I will be a launch day LNF player as well.
I wish there were a clear and easy way to identify these small services owned by PE, who often go out of their way to avoid people finding out.
Usually I find out by noticing symptoms of worsening quality, costs increasing more than I might expect, ramp up in aggressive cross selling of services and subscriptions, shifting to call services that are clearly not local and know nothing of our area, etc.
In some cases I'll get an employee that knows the situation and let's spill the PE sale and then I need to find a new service provider.
Being a programmer has always meant dealing with abstraction layers and climbing up the abstraction ladder.
You are simply learning a new language, whose syntax happens to look like English (or whatever language you speak), but with new, undiscovered, and constantly changing design patterns and best practices.
True, but they're still friction to be reduced here.
What I desperately want is for 1password or stripe or even Google who already has much of my data, to o come up with a secure solution for online purchases with agentic credit cards where I can effectively get a phone prompt to authorize a purchase while the agent can fully own the checkout flow.
I have seen various things coming on the market for this, but none of them appear aimed at a consumer audience. And I am a firm believer at this point in keeping my payment authorization and history and credentials harness agnostic.
One suggestion is to make a list or make a skill to have your agent keep a list of things you do not feel work well with today's models. And then, when new models come out, periodically, revisit items on that list to see if you get better results.
You can. The point of having your agent keep track of it is that it will likely notice things you won't, and it can automate cataloging it with relevant metadata (prompts, environment, examples, etc.) that make it trivial to automate rerunning those tests when new models launch.
I consider myself fairly AI native. I was absolutely blown away by how frictionless it felt the other day interfacing with codex using the experimental headless app server on my VPS and using voice mode on my phone connected to it while I had my browser open having a conversation about making edits to my website.
The site uses Astro to hot load edits and so the exceptional Live voice model would use some filler words in response to me asking for an edit and before I knew it, the page had refreshed with the fix.
When people talk about things like OpenClaw and Hermes being a new operating system paradigm this is the sort of UX that comes to mind.
And simply conversing with it with my phone in my pocket and air pods on its the closest I've felt to a live conversation with AI ever.
Kudos to the voice mode and Live voice model teams.
As someone who uses ChatGPT and Codex across desktop and phone and VPS, the current topology they have for their different "apps" is very confusing and disjointed. I would really like to see improvements in unifying this and reducing the confusion between what works in which part on which device and enabling seamless context and memory sharing across them.
That flaw is that for all the features they bolt on for free, the actual depth never feels that much deeper. It feels like the shallow pond got wider.
The worlds and universe still feel repetitive and empty. There is very little emergent gameplay. Mechanics are not complex compared to simulator sandboxes like E:D or more in depth survival crafter games.
And so you end up with what often feels like a kids toy with the edges filed off. Its very colorful, and they keep giving us me shinier versions for free, but it still feels like playing with Duplo when I want it to be LEGO or K'Nex.
And I say the above with nothing but respect for Sean and the team and what they have accomplished. I will be a launch day LNF player as well.
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